Ressources
- For common code, store your resource files in the resources directory of the commonMain source set.
- For platform-specific code, store your resource files in the resources directory of the corresponding source set.
Jetbrain release his experimental API painterResource
from org.jetbrains.compose.resource
package
@ExperimentalResourceApi
@Composable
public fun painterResource(
res: String
): Painter
- Return a Painter from the given resource path. Can load either a BitmapPainter for rasterized images (.png, .jpg) or a VectorPainter for XML Vector Drawables (.xml).
- XML Vector Drawables have the same format as for Android (https://developer.android.com/reference/android/graphics/drawable/VectorDrawable) except that external references to Android resources are not supported.
- Note that XML Vector Drawables are not supported for Web target currently.
Images
Android
To make your resources accessible from the resource library, use the following configuration in your build.gradle.kts file:
android {
// …
sourceSets["main"].resources.srcDirs("src/commonMain/resources")
}
iOS,
The Compose Multiplatform Gradle plugin handles resource deployment. The plugin stores resource files in the compose-resources directory of the resulting application bundle.
val commonMain by getting {
dependencies {
// Your dependencies
@OptIn(org.jetbrains.compose.ExperimentalComposeLibrary::class)
implementation(compose.components.resources)
}
}
Nothing to do for desktop App
Usage
Image(
painterResource("compose-multiplatform.xml"),
null // description
)
Fonts and String
For more ressource management possibilities for font and String management, you can use a third party lib :
Other ressources
@OptIn(ExperimentalResourceApi::class)
@Composable
fun App() {
var text: String? by remember { mutableStateOf(null) }
LaunchedEffect(Unit) {
text = String(resource("welcome.txt").readBytes())
}
text?.let {
Text(it)
}
}
✅ If everything is fine, congrats, you've just finish this codelab. You can now experiment your kotlin skills eveywhere !